The Rock-Paper-Scissors Strategy in Tower Rush

Kommentarer · 12 Visninger

Only launch a Swarm attack when you know their Splash unit is not in their hand. Air units add a secondary layer to the triangle.

The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.


This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.


The Fundamental Triangle


The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.


If you blindly play a swarm without baiting out their splash damage first, you are throwing your elixir away.


  • Only launch a Swarm attack when you know their Splash unit is not in their hand.
  • Air units add a secondary layer to the triangle.
  • Sometimes, playing into a counter is necessary to fix your hand.

Exploiting the Rules


Bait decks are designed entirely around overloading one specific side of the triangle to exhaust the opponent's counters.


You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.


Triangle RoleWhat it BeatsWeaknesses
SwarmsHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The Log
AoE UnitsSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K. Here's more info about tower rush visit the web-site. As, Heavy Spells

Why the Meta Changes


Developers spend thousands of hours tweaking stats to ensure no single side of the triangle becomes too dominant.


Always respect the fundamental rules of combat before attempting complex maneuvers.

Kommentarer