Drafting and Deck Building in Tower Rush

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Pay attention to the air vs. ground balance. If you have any inquiries regarding where and how you can make use of tower rush, you can contact us at our own webpage.

While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.


Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.


Prioritizing Your Choices


If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.


Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.


  • Pay attention to the air vs. ground balance.
  • It provides a solid defensive anchor regardless of what else you pick.
  • Spells win draft games.

Sabotaging the Opponent


Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.


Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.


Bad DraftingThe Consequence
Drafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P. Here is more on tower rush have a look at the site. E.K.K.A, rendering your Golem useless
Forgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime

Adaptability in the Arena


Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.


Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.

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